Motion Nexus Plugin v2

December 19th 2012
Version 2 of the Motion Nexus plugin is new from the ground up. You now have a choice between Kinect for Windows and OpenNI. We are very excited to offer the OpenNI integration and the NiTE skeletal tracking is truly impressive! We have separated the plugins in order to give you the advantages that each has to offer. The plugins are new with priorities being performance, usability, and extendibility. We have removed cloud and Facebook integration and will be offering these as a separate premium library, contact support@motionnexus.com for more information. With version 2 we are also offering the ANE for Adobe AIR applications for the best possible performance. The plugin now offers a log and raw feed window so you can easily see information about the plugin environment and also visibly see the camera environment. We are excited to be working with the Primesense and Kinect teams, and are very excited towards future libraries and integration.

The new architecture uses interfaces as the core in order to support development of 3rd party libraries that are not dependent on one environment or the other. This new structure allows for gesture and UI libraries for example, to be created that work in both environments. Support for multiple users for gaming and interaction environments have been added, plus many new events and utilities to help promote ease of development. Thanks for using Motion Nexus and happy holidays!

Motion Nexus avateering and head tracking

July 11th 2012
Today we are releasing an update that includes avateering which builds upon our previous release of face tracking. The avateering classes are a great way to manipulate 3D skeletons throught the use of joint rotations and the Kinect. Avateering with the Kinect is a fun and immersive experience as you witness a virtual character acting and moving in parrallel with yourself. Using avateering with face tracking opens up so many possibilities for games and applications. We are very excited to see what the community develops and are always looking for feedback to help make the platform better.

Avateering:

Face tracking:

Motion Nexus announces cloud platform for Kinect applications

June 12th 2012

Our mission at Motion Nexus is to build the platform that powers the "internet of physical activities".

Today, we are taking the first step on our mission by announcing the Motion Nexus Platform for Kinect applications. The Motion Nexus Platform for Kinect applications is a first-of-its-kind managed cloud platform that makes it infinitely easier to develop, deploy, manage and run Kinect applications in the cloud. Using the Motion Nexus platform and tools, developers can build and deploy Kinect applications to the desktop, websites or Facebook within minutes. The Motion Nexus platform is an end-to-end platform that abstracts the complexities of developing, hosting and managing Kinect applications in the cloud for developers thereby enabling developers to spend more time developing innovative and exciting applications, accelerating their time-to-market and enabling them to reach broader audiences (websites, Facebook). The possibilities are endless.

The Kinect and other motion sensing input devices are fundamentally changing how we interact with computers. We created the Motion Nexus platform because we believe that a robust platform and tools are the catalyst for new applications that will change the way we interact and engage with each other online (for example: physical full/partial body motion games, fitness challenges, virtual sightseeing tours). We also believe that our platform and tools will revolutionize the way businesses deliver services and engage with customers in extraordinary new ways (for example: orthopedists, fitness trainers, yoga instructors, physical therapists, advertising agencies).

Today we are inviting developers to our Private Beta of the Motion Nexus Platform for Kinect applications. Developers in the Private Beta program will have access to following:

  • Technology abstracting plugin that provides the interface between the camera and the application
  • Easy to use API/SDK that enables developers to consume and process Kinect data
  • SkelStream services that enable real time broadcasting of Kinect data to Facebook friends (for watching) and mobile devices
  • Application Management Services console that enables developers to deploy and manage application versions
  • Managed cloud hosting of Kinect applications
  • Kinect for Facebook services that seamlessly integrate with the Facebook runtime environment and enable Kinect applications to be deployed as a Facebook app
  • Full developer support
The development SDK currently supports Kinect applications written with Adobe Flash. Other technology stacks will be added soon and we will keep you informed of our plans. Please sign up for Private Beta and early access to future releases here and follow us on Twitter @motionnexus

We are excited to launch the Motion Nexus Platform for Kinect applications, a first-of-its-kind managed cloud platform that makes it infinitely easier to develop, deploy, manage and run Kinect applications in the cloud. Please check out the following videos for more:

Motion Nexus Platform Overview

Kinect for Facebook demo

Application development walkthrough